Fallout 2's First Episode Unlocks 15-Year-Old New Vegas Vault 24 Mystery

The Mystery of Vault 24 Unveiled

Today is finally the day, and the first episode of Fallout Season 2 has arrived. It doesn’t hold back—right from the start, it plunges viewers into a world of action and mystery. This episode follows Lucy and The Ghouls as they continue their journey to find her father and his family. Along the way, they encounter iconic locations from the Wasteland, such as New Vegas, Dinky the T. Rex, and one of the most intriguing cut locations from Fallout: New Vegas—Vault 24.

Over the years, the Fallout universe has introduced numerous Vaults, each with its own unique story and purpose. Some were safe havens for players, like Lucy’s own Vault 33 or the original Vault 13 from the first game. Others were more sinister, serving as testing grounds for psychological experiments or social theories. Here are some of the most fascinating Vaults featured in the series:

  • Vault 4 (TV Show): In Season 1, Lucy and Maximus explored Vault 4, where scientists conducted experiments on mutants and Wastelanders.
  • Vault 11 (New Vegas): A social experiment aimed at studying how people would sacrifice others for the greater good.
  • Vault 15 (Fallout/Fallout 2): A diverse group of people was forced to live together, leading to the formation of raider gangs like the Khans, Jackals, and Vipers.
  • Vault 21 (New Vegas): A gambling-focused experiment that ended with Robert House winning ownership of the vault through a game of blackjack.
  • Vault 63 (Fallout 76): A personal project by Vault-Tec board member Hugo Stolz, focused on developing post-bomb technologies.
  • Vault 77 (Fallout 3): A single man was locked inside with only puppets for company.
  • Vault 87 (Fallout 3): Researchers studied the effects of the Forced Evolutionary Virus, which eventually turned inhabitants into super mutants.

But none have intrigued fans quite like Vault 24. Until now, it remained a mystery, known only through hidden game files and console commands. However, the first episode of Fallout Season 2 finally brings this enigmatic location to life.

As Lucy follows her father’s trail, she and The Ghoul stumble upon the abandoned Vault 24. For the first time, Lucy sees a derelict vault up close, and the sight is unsettling. The walls are covered in rust and ivy, and the atmosphere is thick with decay. But there’s more to uncover deeper within the vault.

While exploring, The Ghoul finds a communist commander hat, hinting at what might have happened inside. At first, it seems like the vault was simply inhabited by communists. But the real twist comes when Lucy and The Ghoul discover two skeletons dressed in pseudo-Soviet gear, strapped to a chair watching a propaganda video. Further inspection reveals multiple skeletons, all Americans who were transformed into communists.

The question remains: who was responsible for this? The answer lies with Hank MacClean, who ventured into Vault 24 to retrieve a key piece of research—the mind control chip. This device, which we first saw Robert House using at the start of the episode, plays a central role in the season’s narrative.

We see the chip in action when a Wastelander is strapped to a chair with the device embedded in his head. He repeats Hank’s words, “Well, hello there Sugar Bomb. I fix everything, go home, Sugar Bomb,” before his head explodes. It’s a grim reminder of the dangers of unchecked experimentation.

This episode sets the stage for a larger theme in Fallout Season 2: the struggle for control. Different factions in the Wasteland use various methods to maintain order, but ultimately, the desire to control chaos drives their actions.

Additional Tips and References

For those interested in exploring the Fallout universe further, here are some useful references:

  • Fallout 4 cheats: Nuclear codes
  • New Vegas console commands: Stacked deck
  • Oblivion console commands: Crisis controls
  • Skyrim console commands: Tune your Tamriel
  • Skyrim Anniversary Edition: What it includes

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